#pragma once

#include "TwHeadFile.h"

class TwTexture  _BaseClass_(TwRefRoot)
{
public:
	TwTexture(void){};
	virtual ~TwTexture(void){};

public:
	virtual bool CreateTextureFromFile(const char* szFileName) =  0;
	virtual void* GetData() = 0;
	virtual void SetTexID(const UINT32 uID) = 0;
	virtual const UINT32 GetTexID()const = 0;
};
